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Pokemon Unite is For Many Audiences - That's a Problem

Just a few months ago, I overheard a dormmate playing Pokemon Unite. He lamented the lack of skill his teammates displayed as if he just got paired up with the Three Stooges and Patrick Star. These teammates, to him, were unacceptably stupid. 

I interjected to his unanswered curses with this: "you're acting like it's rude to be bad at a game." The only reply I got was "it is!" Surely, if his team could hear him, they'd get just as much of a rude vibe from these claims. 

But therein lies the problem. Pokemon Unite, to Nintendo, was a moderate success. With one game, they've marketed to many demographics of both Pokemon fans and MOBA players.  But with that massive pool of opinions on how both types of game should be, you get a massively splintered community. You get people who think it's rude to be bad at a game. You get people who are rightfully a little miffed at those people. You get people who start drama on those people's behalf (or worse- against them!)

And the community isn't where the issues of a splintered market stop.  In fact, even the game's design, from the beta to recent updates, has had to stretch itself thin to try and please everybody. The result is a competitive casual game that's not particularly pleasing to either side.  It's Pokemon's version of Super Smash Bros Brawl.

Of course, that doesn't mean nobody's able to or allowed to enjoy it. I know plenty of people genuinely enjoy this game, ones that play it not because it's Pokemon or a MOBA, but because they find it fun. Your opinion on a game should be the only one that matters to you. Regardless, the disparity between aspects of Pokemon Unite's design and marketing make it unlikely that this is a game for you.

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