To many, a Pokemon game's replay value is reliant on a solid post-game to look forward to. However, this might not be the only way. In fact, many of the most successful RPGs go a very different route towards replayability: The humble, but serviceable side quest. Often, players will glaze over these quests during the main story, which effectively makes those undone story beats a post game matter for many. Some games even build side quests into the core of the main game, allowing for a personal feel to each run. Different players will get different games, based on the side quests they choose to undertake. So why, in Pokemon, where many of these ideas are considered crucial, are there so few side quests? Sure, you might get a small reward for catching a tiny pokemon and showing it to some guy in Kalos, or some Ribbons from the Pokemon Contest. But it all seems a little shallow. There's so much potential, especially with the open-world direction the mainline Poke...